Shiny Things
Apr. 16th, 2008
05:45 am - State of the Career(s)
Oct. 31st, 2007
06:14 am - Starting Out Right #4: Games from Games
Here are my answers to another set of questions from the Protospiel mailing list. My previous post in this series can be found here. (I never posted my response to set #3, oops.)
Sep. 7th, 2007
07:55 am - Maybe He Wasn't Joking
When Ashleigh Brilliant said "If you can't learn to do something well, learn to enjoy doing it badly," maybe it wasn't just a joke. Maybe the way to get really good at something isn't to start out with natural aptitude, but to be so passionate for doing it that you are willing to do it badly. The only way to get good at something is to do it, and if you aren't willing to make mistakes and learn from them, you don't do it enough to get good at it. I hear from the best writers that they are appalled at what they wrote in their youth, but they kept writing. Chuck Jones said that the way he learned to draw his wonderful cartoons was to draw thousands of bad ones: he kept it up because his drawing teacher said to him, once he got really started, "Now you look like you're having fun."
I'm too miserly with my time. I'm not often willing to work on things that won't turn into a finished product to share with the world. I don't do the writing or game design equivalent of sketches. I'm beginning to think that's rather stupid of me. The investment in my own skills and passions to work on those things is very worthwhile, even if what I'm producing at the moment is not. I guess we wouldn't send kids to school if it didn't work that way. I also hear that even failed projects are never wasted, because there's usually something salvageable in there for future projects.
I'm a little burned out from pounding on StoryCards all this year, and there are still some things on it I need to do. But I've got another idea burning in the back of my head: not a new idea, but a new angle on it. Maybe it will suck. Maybe that doesn't matter so much, as long as I have fun working on it.
Sep. 1st, 2007
02:35 pm - Starting Out Right #2: What Are You Good At?
Here are my answers to the next set of questions from the Protospiel mailing list. My answers to the first set can be found here.
5) Have someone who can be objective and who's played several of your games read your list and comment on it.
I need some help with question #5. Any takers? (And please be liberal in your interpretation of "several".) Thanks!
Aug. 28th, 2007
08:22 pm - Starting Out Right #1: Why Design?
Mike Petty posted the following questions on the Protospiel mailing list. I thought I'd post my answers, in case anyone was interested.
Jul. 24th, 2006
06:49 am - Overwhelmed
It's been a hell of a month.
( Beware: long, rambling, self-involved post. )
Dec. 27th, 2004
09:51 am - My Strengths
One of my Christmas presents was Now, Discover Your Strengths. I just took the test included with the book and here are what it claims are my top strengths:
- STRATEGIC: People strong in the Strategic theme create alternative ways to proceed. Faced with any given scenario, they can quickly spot the relevant patterns and issues.
- INTELLECTION: People strong in the Intellection theme are characterized by their intellectual activity. They are introspective and appreciate intellectual discussions.
- INPUT: People strong in the Input theme have a craving to know more. Often they like to collect and archive all kinds of information.
- LEARNER: People strong in the Learner theme have a great desire to learn and want to continuously improve. In particular, the process of learning, rather than the outcome, excites them.
- COMMUNICATION: People strong in the Communication theme generally find it easy to put their thoughts into words. They are good conversationalists and presenters.
I assume the strengths are presented in order of, well, strength, but it's not clearly spelled out. If that's the case, I'm surprised to see Strategic on top, especially since it's the one I'm most surprised to see in my top 5 at all. I guess it's there because I enjoy spotting patterns and understanding cause-and-effect relationships, but Strategy to me implies that you actually do something with that knowledge, whereas I just tend to feed it into my Input. I don't know that I have any special strength to "create alternative ways to proceed."
I think it's rather crass that you can only take the test once for each purchase of the book, but oh well. I guess they have to make money somehow. I'm not sure I agree with their belief that your talents are pretty much set by the time you're 15, and so I'd like to take the test again sometime in the future to see if I get the same results. I was also rather annoyed that the test was timed: as a result I missed answering one question because I took too long trying to decide if I strongly or slightly agreed that I was a good storyteller.
And on a more practical bent, I'm not even sure why I cared to find this information at all, when I could be spending my energies doing something practical with what I already know. I suppose the fact that Intellection, Input, and Learner are all there has something to do with it (not to mention the pattern-matching aspects of Strategic). And Communication probably has something to do with why I'm putting this in my blog. sigh. Sometimes it feels like my brain is plotting against me.
