| Carl Klutzke ( @ 2008-03-11 08:15:00 |
Rob Donoghue on RPGs
I just read this on
rob_donoghue's LJ, and it really struck a chord:
See, my my definition, a roleplaying game is defined by the choices I have as a player. If those choices are limited to a fixed set of options, it may be a game, but it is not an RPG. If, on the other hand, they are unlimited (or at least unlimited within setting logic - I'm ok that I can't choose to sprout wings and fly) then we're probably talking an RPG. In an RPG, I can declare I'm doing anything, and expect that the rules will find a way to express that. In a game, I can only declare those actions the rules stipulate.
See, there may be arguments about what is roleplaying and what isn't roleplaying, whether story is important or not, etc., but this for me gets to the heart of it: in an RPG, I can do whatever I want. I don't select my actions from a list or menu, I can try whatever comes to mind. Why is this important? Because this, for me ( your mileage may vary) is why RPGs are fun. It's why I made a totally freeform RPG and avoid ones that are rules-heavy. It's why I might enjoy computer RPGs but am never satisfied by them. I want total freedom of interactivity, bounded only by the simulated situation instead of by the rules.
I'm so glad to have understanding of this.
I just read this on
See, my my definition, a roleplaying game is defined by the choices I have as a player. If those choices are limited to a fixed set of options, it may be a game, but it is not an RPG. If, on the other hand, they are unlimited (or at least unlimited within setting logic - I'm ok that I can't choose to sprout wings and fly) then we're probably talking an RPG. In an RPG, I can declare I'm doing anything, and expect that the rules will find a way to express that. In a game, I can only declare those actions the rules stipulate.
See, there may be arguments about what is roleplaying and what isn't roleplaying, whether story is important or not, etc., but this for me gets to the heart of it: in an RPG, I can do whatever I want. I don't select my actions from a list or menu, I can try whatever comes to mind. Why is this important? Because this, for me ( your mileage may vary) is why RPGs are fun. It's why I made a totally freeform RPG and avoid ones that are rules-heavy. It's why I might enjoy computer RPGs but am never satisfied by them. I want total freedom of interactivity, bounded only by the simulated situation instead of by the rules.
I'm so glad to have understanding of this.