| Carl Klutzke ( @ 2006-11-05 21:00:00 |
Adventure Builder
I've been enjoying Wolfgang Baur's Adventure Builder column on WotC's web site. He has some good ideas. I find they don't help much with StoryCards though. AD&D is so simulationist: present a model for the players to interact with, and maybe they'll get to parts of it and maybe they won't. StoryCards is just the opposite: things are only created for the players to encounter, and what they don't encounter doesn't exist. Still, he has some interesting ideas, so interesting that I was tempted to participate in the open design project he has on LJ: and yet, since I doubt I'll ever play AD&D again, I know I'd never use what he created.
I've been enjoying Wolfgang Baur's Adventure Builder column on WotC's web site. He has some good ideas. I find they don't help much with StoryCards though. AD&D is so simulationist: present a model for the players to interact with, and maybe they'll get to parts of it and maybe they won't. StoryCards is just the opposite: things are only created for the players to encounter, and what they don't encounter doesn't exist. Still, he has some interesting ideas, so interesting that I was tempted to participate in the open design project he has on LJ: and yet, since I doubt I'll ever play AD&D again, I know I'd never use what he created.